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by jrowen
101 days ago
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You have to have working knowledge of StarCraft and the RTS genre of games to understand what they're getting at. One area is "micromanagement." Hundreds of individual units moving and acting independently is very difficult for one human general to track, let alone react and give orders to quickly. Think more about rapid data analysis and surfacing supporting information than it being the singular mastermind behind the operation. As the article says, it's not a huge quantum leap where it just obliterates everything. It's about just being a little bit smarter, a little bit faster, having that little edge that tips everything in their favor. |
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seeing where everything is, identifying whats a friend and not, and being able to react and move quickly.
automation and battle language and interfaces, etc.
a cursory academic overview: https://netlab.gmu.edu/pubs/10F-SIW-058.pdf
essentially, the interface discussed in the pdf is automated on the backend via AI, various JBOSS functions, etc.
the other piece is automated target recognition via arial and satellite images. imagery analysis has been a thing since WWI and with satellites you can get visibility to the point you can see license plates at the correct angle. scanning that level of detail 24/7 is very hard... but not with strong AI tools...