So like (C++):
vector<uo_map<int, ObjStruct>>
Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>
So like (C++):
Each vector element is a floor. You just need to move the sprite up in screen space to position it.Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>