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by landl0rd 95 days ago
Tried using 5.4 xhigh/codex yesterday with very narrow direction to write bazel rules for something. This is a pretty boiler-plate-y task with specific requirements. All it had to do was produce a normal rule set s.t. one could write declarative statements to use them just like any other language integration. It gave back a dumpsterfire, just shoehorning specific imperative build scripts into starlark. Asked opus 4.6 and got a normal sane ruleset.

5.4 seems terrible at anything that's even somewhat out-of-distribution.

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I got it to build a stereoscopic Metal raytracing renderer of a tesseract for the Vision Pro in less than half a day.

It surprisingly went at it progressively, starting with a basic CPU renderer, all the way to a basic special-purpose Metal shader. Now it’s trying its teeth at adding passthrough support. YMMV.