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by whalesalad 4979 days ago
Pretty cool to see so many fellow hackers with similar positive memories of this game. It's pretty indicative of the age group here on HN. For reference, I'm 23.

This was one of the greatest games ever made, no doubt. I've actually never been able to relate to a lot of my buddies who can game for hours on end. Starcraft, WoW, etc.. bore me after 30 minutes.

Goldeneye on the other hand ... I could have easily died from starvation without the parental supervision.

Anyhow, back to the original post. It's interesting to me that the original team had no idea what they were doing. I still look back on apps or things I built years ago, lacking absolutely any idea of what I was doing, and being amazed at how successful or great they ended up. Inversely, sometimes the product or thing I spent the most time agonizing over ended up being a total flop. More and more I am learning that you just gotta side with the majority of the 80/20, stick to your gut feelings, and jam jam jam to get that puppy out the door.

It's always tricky to find that perfect place between being a bootstrapped/scaffolded/barebones MVP product and a well-thought out, carefully designed product. I'm glad the Rare team managed to hit it with Goldeneye, they're an inspiration.

2 comments

>> It's pretty indicative of the age group here on HN. For reference, I'm 23.

I'm not sure exactly what it says, but I'm a decade older than you, and I lost countless days to this game. The best opponent I had was four years older than me!

I don't quite understand the love for the four player multi though. It seemed unplayably choppy to me with with that many opponents, but I never did get that expansion pack that sticks in the front. Also didn't care for the limited view range. But heads up multi-player... fantastic.

I'm another decade older and I lost countless lives playing this game ... My (then) 9th grade son, his friend and his friend's little sister consistently ended each life just seconds after it began!
Did the Expansion Pak [0] even work for games that didn't support it? From memory the game had to specifically support it or it didn't get used.

I remember Perfect Dark (the spiritual successor to Goldeneye) required it to run most of the game.

[0]: http://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansi...

I can remember having trouble with Silo, that bloody 7:00 minute time limit. After a while I realised that I was having trouble aiming and had a big blind spot in one eye where the crosshair would normally be.

I went to bed pretty quickly after that - my vision came back, thankfully :)

Edit: This was about 3am, for the record, after I'd been playing for about 12 hours or so.