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by krackers
105 days ago
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>designer is that this skill is learnable Why do you think this? Being a designer is ultimately a matter of "good taste" and intuition for HIG (that you learn to systematize and formalize) and not everyone has this to start off with. Lack of good taste is how you get stuff like liquid glass. People can learn to compensate for lack of good intuition, but it's the same as someone without innate mathematical aptitude compensating for intuition by "grinding through the algebra". |
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Clearly Apple pays someone tons of money and calls them a designer and pays you nothing because your anti liquid glass opinion is shit to them. Coming here and talking as if your opinion on what "good design" is the end all be all lacks nuance and perspective.
Overall design at it's core is text placement along with media like pictures or graphs. And then putting it along with interactive buttons. It's a form of art, and this art is significantly easier than say figure drawing or painting with realism. The main reason is because the shapes used are simple, no complex shading, no need to really think about how light shines on a complex surface or how clothe interacts with the human body. Just some flat colors some typography, placement of some buttons to transition to other pages and that's it.
People are biased, but all you need to do is stare at the mona lisa, and then at the spotify logo and it's totally obvious that one took skill and the other took just just some thought. Design is easy. Liquid glass ironically is the one modern design trope that would actually take skill to render by hand, but of course we have algorithms doing it so it's more the skill of the programmer than an artist.