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by talkvoix 108 days ago
Reading this brings back so many memories of the early 2000s, using Cheat Engine to inject code into GunBound. It's funny how trying to get infinite gold or a perfect aimbot in a multiplayer game was the ultimate gateway drug to learning memory management, pointers, and assembly for an entire generation. The OS targets change, but the thrill of manipulating a running process remains exactly the same.
1 comments

Indeed. Former Garry's Mod cheat maker here, I remember how fun it was learning how to attach code to the game binary, as well as using their own Lua engine for cheats.