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by zabar 4972 days ago
Thanks for sharing!

What exactly is social in the game ?

On a side note, 4M users for a game in 6 months is great but not that extraordinary. Looking at successes like Draw Something and SongPop, from small developers too, it's more in the 50+M but it's in the mobile social space, not sure if I Am Playr is mobile or not.

1 comments

"4M users for a game in 6 months is great but not that extraordinary"

Seriously, you think that's not that extraordinary...

I had the same reaction! For anyone who's actually attempted to grow anything, that traction is astounding. The draw-something's of the world did something that doesn't even register. It's so outrageous it doesn't even count.

Doing this effectively is absolutely remarkable all on its own.

No it's not. Look at the appdata traffic http://www.appdata.com/apps/facebook/155727011143809-i-am-pl...

Around 150k daily active user, it's nice, especially for a first game, but with that you are not even in the top 300 of the facebook platform.

Keep in mind that games are very different from other products. You tend to have lots of them for a short amount of time, then they move to something else. It's not like a service like Dropbox where once acquire you have a very good retention.

It's the same logic as, "Lebron James totally sucks."