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by lelanthran
101 days ago
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> I agree- I'm currently trying to learn how I can embed a fine tuned tiny model into my c++ game so it can provide a narrative in prose of certain game-event logs. Unless your game states have combinatoral exlosion, would it not be better to generate all of that pre-build? If templated you can generate a few hundreds of thousands of templates to use for any circumstance, then instantiate and stitch together those templates during the game runtime. |
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