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by kds
4972 days ago
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This is indeed very revealing on the interesting qualities/properties of the engine => "...and so I was watching how this game developed – Houdini sacrificed a pawn, two pawn, three pawns in a queen-less middle game, to end up winning the game in convincing fashion. During the game I wasn't sure at all that what we were seeing was a brilliant game – and not some obscure bugs I’d left in the engine… I don’t think any other engine could have played this game the way Houdini did..." |
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That reminds me of an interview I read many years ago with an author of one of the then leading chess engines. They were doing some last minute fiddling before a tournament, and they accidentally introduced a bug that effectively reversed the goal of the game. Their engine wanted to lose.
At first, you would think that this would readily become obvious. You might expect that once it got past the opening book, where it plays by rote, it would start leaving pieces undefended, not capturing enemy pieces that are open.
That is not what happened. Actually, it played well for most of the middle game. The reason is simple--when it evaluated the board in order to formulate a plan to lose, IT ASSUMED THE OPPONENT WAS ALSO TRYING TO LOSE!
To win a game of chess where the goal of both players is to lose, what you are going to have to aim for is a position where you have such a strong position that you can force the opponent into a situation where you can check him, and to get out of check he is forced to checkmate you. In short, you have to completely dominate the opponent in order to ensure you will lose--and this means you have to play a really really good middle game.