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by nmeofthestate 106 days ago
I do wonder whether Kotlin is sufficiently different from C# to make it worth developing in Godot in a non-standard way.
1 comments

For me, it does.

I find Kotlin way easier to read back than C#, and for the cases where I would have reached for GDScript for its simplicity, I can use Kotlin and have still a lot of simplicity, while also having type-safety.