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by iammjm 107 days ago
Should the goal really be to build a system that we completely understand, or build a system that solves a problem? Like we dont fully understand quantum physics, yet good enough to build helpful systems on top of it. Or like not knowing exactly what every bee in a hive does at any moment, yet still reliably harvesting honey in the end? I think people have this modernist desire for absolute truths and certainty, where the world we live in clearly is postmodern. There are no certainties, only probabilities. So embrace the chaos, try to build systems that help to contain entropy for some useful purposes, and accept that all of them will eventually fail in some way and you will need to course correct. Faulkner is dead, long live Pynchon
1 comments

Someone needs to verify it works enough to trust the output. Of course some things are more critical than others. I don't worry too much about a badly written game, just is it fun - but I still don't want it to delete or transfer my money while I'm playing. However there are also systems where people die if it fails and those need to have a lot more trust/understanding.