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by bubblewand
105 days ago
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From what I can tell the staying power seems to be in: 1) New players. More of ‘em born every year! And, 2) Competitive play, which is a huge thing (I hate playing most games with randos online, personally, but lots of people love it). Like with any multiplayer game (call of duty, say) you need the latest entry or you’ll be looking at a ghost town in the multiplayer lobbies. Plus you get to experience the meta evolving, so it’s more dynamic than playing on an older one. They’ve got this whole graded ranking and matching system and a bunch of leaderboard stuff going on. I only know about the latter because I know a guy who usually spends at least a little time way up near the top of the rankings each time a new one of these comes out. Seems like a pretty large scene. |
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Different appreciations for asethetics apply as well: people who get really into the lore, people who really enjoy specific Pokemon (look at Yellow, or the Let's Go games), people who just want "whatever has the best stats".
And each new game tends to take all of those archetypes into account when creating new content.