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by Joel_Mckay
111 days ago
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In my humble opinion, the difference between good and great was often whether the Shaders and pre-Baked work was done well enough to go unnoticed. Forcing devs to use a mid-grade GPU also tends to reduce chasing performance issues later. For example, high frame-generation artifacts users often perceive as "floats" or "wobbly". =3 |
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