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by tombert 109 days ago
I was actually aware of that; the problem with BASIC, at least with my research with homebrew C64 is that BASIC is ridiculously slow. It’s fine as a basic command line but for games I would likely not get anywhere near the performance I need.

What I am working on is stretching the NES pretty hard. Honestly I probably should do it in assembly but I like the idea of using a high level language to do it.

1 comments

FORTh is awesome, so I wish you luck.

As you say of the obvious high-level languages it should come top, so here's hoping it has enough performance to be usable and useful.

I am getting pretty promising results from what I have right now, though I gotta admit that "thinking in Forth" definitely has a learning curve.

I've been debating going to nesfab [1] just in the interest of time.

[1] https://pubby.games/nesfab.html