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by PacificSpecific
103 days ago
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I generally worked on AAA stuff but the few times I released stuff independently I ended up writing my own framework/engine. I think the issue was when I used an engine the scope was too large and I never completed the work so I never released the game (or I released it for free because I felt it was incomplete and wasn't worth charging for) It's great to work in a constrained environment |
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