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by samiv
105 days ago
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"Also - study the code of the likes of Carmack. Consider that he produced the likes of the quake engines in only a couple of years. Reflect long and hard on the raw simplicity of a lot of that code." Also says something about the accumulation of complexity. At that time Carmack (and his team) were able to create a state of the art engine in a few years. Now consider the task today, if you were to create a state of the art engine today it'd take tremendously more work. |
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And yet often the actual gameplay code itself may only be 2x to 3x more complicated then the days of old.
I think of counterstrike for instance - it's still just guys shooting guns in a constrained arena.