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by Madmallard
111 days ago
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Has he dealt with some of the more challenging problems in game dev that engines help a lot with? Like... multiplayer netcode. Seems like if you're doing this for a hobby or solo/small team then maybe it's reasonable. For most people where they want to be a game dev but they probably will just work in industry, it seems like learning the major engines to competency cannot be ignored. |
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Heck, I've seen someone build a visual novel-type game with WinForms. That was actually a sensible choice for the game's presentation and interaction needs.
Of course if you want to become a game dev at a studio then you should be competent with whatever the studio uses (or something comparable so you can pivot to their stack). If you only want to make your hobby project and maybe publish it later it doesn't matter if your engine is Unreal, MonoGame, RPG Maker 2000, or vanilla JS/DOM.