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by the_af
107 days ago
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> Generally speaking, my feeling is that most code doesn't need to be carefully-crafted. We have error budgets for a reason, and AI is just shifting how we allocate them. It's only in certain roles where small mistakes can end your company - think hedge funds, aerospace, etc. - where there's safety in the non-determinism argument. That's a bit shortsighted. There have been cries of software becoming needlessly bloated and inefficient since computers have existed (Wirth, of course, but countless others too). Do you visit any gamer communities? They are constantly blaming careless waste of resources and lack of optimization in games for many AAA games performing badly in even state of the art hardware, or constantly requiring you to upgrade your gaming rig. I don't think the only scenario is boring CRUD or line of business software, where indeed performance often doesn't matter, and most of it can now be written by an AI. |
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Just one example I've seen time and again. You take an application that if optimized could run on a single server (maybe 2 if you absolutely have to have zero downtime deployments), but because no one cares about performance it runs on 10 or more. You now have a complexity avalanche that rapidly blows up. Then you need more hierarchy to handle the additional organizational complexity etc...
Then people start breaking out pieces of the app so they can scale them separately and before long you're looking at 200 engineers to do a job that certainly doesn't need that many people.
I realize I'm ignoring a whole lot of other issues that result in this kind of complexity, but lack of performance contributes to this a lot more than people want to admit.