|
|
|
|
|
by A_Venom_Roll
114 days ago
|
|
Perfect timing - Sharopolis just released a video [0] using this exact disassembly to mod Super Mario-style physics into the game. He used Claude Code to 'vibe code' the assembly changes, leveraging the fact that the disassembly identifies about 2KB of unused memory. It’s a fascinating look at how LLMs can now navigate and modify 40-year-old Z80 assembly when provided with a well-documented codebase like this one. The video sparked a lot of discussion in the comments, with some people being very upset he used AI for this. [0] https://www.youtube.com/watch?v=gxxNgZgd88I" |
|
I’ve tried to visualize the “navigate and modify” process you mentioned in [0]. It’s mesmerizing.
Because reverse engineering outcomes are comparatively easy to verify, it’s a good fit for training for AI. I expect major progress in the next few years, potentially to the point where reverse engineering many binaries becomes highly automated.
[0] https://github.com/s-macke/OpcodeOracle