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by njoyablpnting
111 days ago
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Very well-executed version of this. I think this is the right interface for video editing going into the future. I've spent a bit of time on something related, AI-generating motion graphics videos from code, also editable/renderable in-browser. Here's a few things I ran into: - I see you mentioned being aware of Remotion in another comment, in my experience Remotion is not the right tool for adding motion graphics to what you're building. There's a few reasons for this, but basically declarative markup is not a great language for motion graphics beyond anything very basic. Also, in-browser rendering is only going to work with canvas-based components. I also wasn't a huge fan of their license. - WebCodecs may not be as reliable as you think. I've verified several issues where I get a different output across browsers and operating systems, and even different permutations of flags, browser and OS. Is there a reason why your tool needs to be browser-based? |
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We've been eager to experiment with this for a while, just have to prioritize other user requests for now. Will definitely try a few approaches and see what sticks. (Also noticed they have an experimental client-side rendering version built on mediabunny, haven't tried it yet: https://www.remotion.dev/docs/client-side-rendering/)
- On WebCodecs, there are a fair set of challenges, but we wanted to take the bet. The reason we're browser-based is the same reason I love Figma and Google Docs: no install, no waiting, just open and start. That said, for broader codec support (ProRes, RAW, etc.) we'll rely on server-side transcoding with proxies where needed.