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by daturkel
107 days ago
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Skills in CC have been a bit frustrating for me. They don't trigger reliably and the emphasis on "it's just markdown" makes it harder to have them reliably call certain tools with the correct arguments. The idea that agent harnesses should primarily have their functionality dictated by plaintext commands feels like a copout around programming in some actually useful, semi-opinionated functionality (not to mention that it makes capability-discoverability basically impossible). For example, Claude Code has three modes: plan, ask about edits, and auto-accept edits. I always start with a plan and then I end up with multiple tasks. I'd like to auto-accept edits for a step at a time and the only way to do that reliably is to ask CC to do that, but it's not reliable—sometimes it just continues to go into the next step. If this were programmed explicitly into CC rather than relying on agent obedience, we could ditch the nondeterminism and just have a hook on task completion that toggles auto-complete back to "off." |
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Are we at an ideal balance where Claude Code is pulling things in proactively enough... without bringing in irrelevant skills just because the "vibes" might match in frontmatter? Arguably not. But it's still a powerful system.