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by rrradical 4979 days ago
I spent two years building an iOS game without any special psychological or monetization tricks. My goal was simply to make an interesting and engaging game, and charge people a few bucks up front to play it. But making a living doing this is not as simple as it seems.

My game (http://buttonbrigade.com) is completely unique and those that play it love it, but so far the market has shown very little interest, even for the free version. From this side of the fence, it seems much easier to market and make money off of a clone of an existing game.

I wish it were simply a matter of making a great game and enjoying success, but if I want to keep doing this for a living, it seems I need to put much more effort into marketing than actually making great games.