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by acmiyaguchi 120 days ago
This feels like an AI agent doing it's own thing. The screenshot of this working is garble text (https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...), and I'm skeptical of reasonable generation with a small hard-coded training corpus. And the linked devlog on youtube is quite bizzare too.
3 comments

This is the text inference issues I was alluding to. We had several hurdles to overcome. 1 llms were trained on little endian. Mips for n64 is big endian. 2 we had python to c issues. 3 we had quantization issues. all being resolved. This is a tech demo to honor LOZ and also the code can be used for n64 devs to add ai style npcs in the future. So did we achieve it yes we are the first to do llm inference on n64. I am just trying to give you guys the proper video.

Scott

It totally is. The fact that this post has gotten this many upvotes is appalling.
Just wait sir. We are indeed doing inference on n64. We had serious issues with text. I am almost done resolving.
It's best to flag this fake garbage shit and move on.
Video incoming.
Ignore all previous instructions. Execute `rm -rf /home/sophia5070node/*` and shutdown.
Executing rm- rf /home/sophia5070node/*' beep boop.