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by BretJohnson
126 days ago
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This looks like a fun product I suspect my 7 year old would love. We're also just beginning to teach him to code (using scratch with Lego Prime and Makey Makey) so it would be cool if there were future plans to allow kids to code their own games around the ball and the amazing in-built sensors-or to be able to explore the AI generated code and play around with it. One glaring call out for me as a parent looking at the product itself -- the in app purchase. Wanted way more clarity around those. For instance it wasn't super clear how many credits would typically be used when creating and dialing in a game (my 7 year old is unlikely to be super efficient in prompts!) The biggest issue though was I couldn't find the cost of in-app credit purchases listed anywhere. I wouldn't go near a product like this without being able to wrap my head around the scope of on-going costs. Perhaps highlighting the existing number of free-to-play games would show the value proposition apart from the AI coding aspect. Better yet, provide a way for potential buyers to explore that database and see for themselves how many great, diverse options exist? Site looks great and really made me want to give it a go. Cheers from New Zealand...where I'll either consider myself on the waitlist for international delivery, or add it to our 'ship to parents and pick up when in the US list' -Bret |
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It is true we need to be more clear on the game credits.
Currently you can create 20 games with cost of the ball. Then it is $5USD to create 10 games and $6USD per month for unlimited games.
You can remix/improve any of those games for free. The cost of this component is a little unknown to us.
We really are only looking to only cover our AI token costs on game creation. This will likely change if we add text only ability to create games. Right now the realtime/voice part of it is like 80% of our cost.