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The concept of addiction seems be quite diluted at this point. Does it really make sense to say that, because you're trying to make a product that people like, that this means you're addicting them (intentionally or otherwise) to your product? Food should not taste good? Books should not be entertaining? Don't try to make your video game fun, or some people may become addicted. |
Not to mention how often we keep catching these companies with explicit policies to make people never want to leave the app.