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by solarisos
112 days ago
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There is something incredibly refreshing about looking at C64 optimizations. Today we throw gigabytes of RAM at simple CRUD apps, while these developers were counting every single cycle and byte. It’s a good reminder that 'efficiency' used to be a core requirement, not an afterthought. |
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If I remember correctly Chris ported from the Spectrum. The data structures are particularly interesting using tokens/lookup tables to compress the data as much as possible.
https://www.icemark.com/tower/index.html
Also some notes on Doomdark's Revenge where Singleton managed to create a bigger map and feature more characters.
https://www.icemark.com/gate/index.html