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by bobajeff
118 days ago
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It's says: >the reference implementation from Physically Based Rendering (Pharr, Jakob, Humphreys) I'd like to know a little about the process you went through for the port. That book * sounds like an excellent resource to start from but what was it like using it and the code? * https://pbrt.org/ |
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Then I found that pbrt moved away from the initial design and I used claude code to port large parts of the new C++ code to Julia. This lead to a pretty bad port and I had lots of back and forth to fix bugs, improve the GPU acceleration, make the code more concise and "Julian" and correct the AIs mistakes and bogus design decisions ;) This polish isn't really over yet, but it works well enough and is fast enough for a beta release!