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by amelius
116 days ago
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Is the material description part of the language the same as in PBRT? I'm asking because I had a lot of trouble trying to describe interfaces between materials, only to find out that what I wanted to do was not possible in PBRT without modifying the code. Apparently, in PBRT a material can only have one other material touching it. So, for example rendering a glass filled with water and ice is not possible without hacks. From a user's point of view this is a bit of a let-down, of course. Context: https://news.ycombinator.com/item?id=45668543 |
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