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by nextaccountic
126 days ago
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If the mechanism for generating those 256 random bits is distributed and untrusted parties generate ids, then you need collision detection because they may be malicious If it's not distributed you can just have a counter If it's distributed but coordinated by a single party (say, it's your servers), you can do sharding on incremented counters. Like, every server are assigned a region of ids |
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