Basically a lot of current software teams operate like many modern video game companies. Ship the broken thing, (maybe) repair/improve it as people suffer through the experience.
I don’t value the imperfections. I value the experience despite the imperfections.
I value a great video game or piece of software often despite its bugs and issues. If they had fewer bugs and issues I’d value it more. It would be better.
We should not conflate tolerance and appreciation. Just because people tolerate it doesn’t mean they value it.