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by hinkley 129 days ago
They bragged about it being procedural in interviews.

What I was never clear on was the degree of cherry picking they did. There were 800 worlds on something like nine disks, each unique and peppered with minerals and artifacts.

1 comments

Star Control 2 (which takes many Starflight influences and also hired Greg Johnson) also used a lot of procedural generation. It has around 500 stars and 4000 worlds with minerals and lifeforms. I recall the SC2 lead programmer Fred Ford saying they used a fixed seed, and they went through many seeds until they found one that looked good. I presume Starflight was of the same mindset.
I wonder if QA was given the job of vetting the seeds.