|
|
|
|
|
by raffraffraff
130 days ago
|
|
I sometimes watch (in horror) as my nephew uses his Dad's phone to play whatever shallow, glossy muck he finds in the play store. He spends as much time swatting ads, refusing to upgrade to the pro version and hitting 'back' to get out of the play store than playing the games. It's amazing to watch a 6 year old develop muscle memory on these things. I see him swat away an ad almost before I've even noticed that it wasn't part of the game. He has effectively learned to be an ad / upgrade swatting machine. That is the game. Because he has absolutely no "sticking power" with any game. It's the play store / game / ad version of doomscrolling. I've realised that giving him a reduced hand-picked library of games, with no ads, no automatic prompts to try another game, might be a good idea. These flash games are easily as good as most of the junk I see him play anyway. |
|
Swift Playgrounds was (is?) ad-free and teaches programming. There are music studio apps that let him compose his own music. Plenty of apps let kids create things actively instead of just playing games. There are also all sorts of non-electronic activities that could occupy his time more fruitfully, but I'll skip over that.