|
|
|
|
|
by sigmoid10
123 days ago
|
|
If you look at the current winner [1], it does a lot more than just brute force tree search. The space state for chess is simply too big to cover without good heuristics. Deep Blue may have been a pure brute force approach to beat Kasparov after Deep Thought failed using the same core algorithm, but modern chess engines search far deeper on the tree with far fewer nodes than Deep Blue ever could thanks to better heuristics. [1] https://github.com/MinusKelvin/ice4 |
|
> It's wild to think that 4096 bytes are sufficient to play chess on a level beyond anything humans ever achieved.