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by vunderba
123 days ago
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Well, one of the most fundamental algorithms for building a chess AI is minimax [1] (or variants like negamax), and that’s been around for close to a century. The key difference is that as compute power and available RAM have grown, it’s become possible to search much deeper and evaluate far more plies. So while 4k is still very impressive for the code base, it comes with a significantly larger runtime footprint. [1] - https://en.wikipedia.org/wiki/Minimax |
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