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by austinbaggio
122 days ago
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We use TTL-based claim locks so only one agent works on one goal at a time. Failed strategies + successful tactics all get written to shared memory, so if a claim expires and a new agent picks it up, it sees everything the previous agent tried. Ranking is first-verified-wins. For competing decomposition strategies, we backtrack: if children fail, the goal reopens, and the failed architecture gets recorded so the next attempt avoids it. |
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