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by lproven
123 days ago
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MacOS 10.15 dropped support for x86-32 binaries. Later it became clear why: the Apple Silicon transition, and Rosetta 2, which is optimised for running x86-64 binaries on Apple's Arm64. But the same change is looming on Linux: Ubuntu tried in 2019 but was persuaded not to, Fedora has tried more than once. WINE 11 can run Win32 binaries on a pure 64-bit host OS without 32-bit libraries. So, you can run some 32-bit Windows games on 64-bit Linux and macOS which cannot run the 32-bit binaries of their own older versions. Apple merely jumped first. I think it's not to be blamed here. It'll happen everywhere in time. |
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