The key "Aha!" moment was when I was trying to get it to play the SNES ROM and it was struggling with screenshots/inputs. Then I came across the open-source of the original SimCity engine (Micropolis) and pulled that repo down and Claude starting building an internal API to interface with it.
Predefined or human-borrowed tactics will eventually run out.
What really fascinates me is this: when both sides are AIs trained to predict the opponent’s next move — and they know the opponent is also an AI doing the same — what emerges then?
At that point it’s not human vs machine anymore. It’s Sherlock vs Sherlock.
But to read someone else's strategy from just a document, and then implement it, that is new. The old civ did not do that, each AI just had pre-programmed rules.
The key "Aha!" moment was when I was trying to get it to play the SNES ROM and it was struggling with screenshots/inputs. Then I came across the open-source of the original SimCity engine (Micropolis) and pulled that repo down and Claude starting building an internal API to interface with it.