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by creata
121 days ago
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> If you want to rotate things there are usually better ways. Can you elaborate? If you want a representation of 2D rotations for pen-and-paper or computer calculations, unit complex numbers are to my knowledge the most common and convenient one. |
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For computers, you could use a complex number since it's effectively a cache of sin(a) and cos(a), but you often want general affine transformations and not just rotations, so you use a matrix instead.