| To the framing issue - I can frame an alternate lens through which we balance enrichment against engagement. Media can enrich people - expose them to new ideas, new stories, different views and opinions. This expands worldview and generally trends in the same direction as education. Media can also be engaging - Use tools that make it compelling to continue viewing, even when other things might be preferable, on the low end: cliffhangers and suspenseful stories. on the high end: repetitive gambling like tendencies. I'd argue if we view tiktok through this lens - banning it seems to make sense. Honestly, most short form social media should be highly reviewed for being low value content that is intentionally made addictive. --- It's not society's job to cater to the whims of fucking for-profit, abusive, media companies. It's society's job to enrich and improve the lives of their members. Get the fuck outta here with the lame duck argument that I need to give a shit about some company's unethical profit motives. I also don't care if meth dealers go bankrupt - who knew! |
PS if we apply your analysis to video games they surely would have been banned too.
Edit: by the way I remember back in the day we searched for "addicting flash games" and it was seen as a positive ;p