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It’s interesting seeing the gameplay logic broken down like this. From playing civ for many years my (human) early game strategy feels effortless. Cool to see the stark contrast with an agent going through the rigorous analysis: Turn 29: I have 3 cities but TWO are undefended (Antium and Westhold) - critical risk. I have 17 warriors, many with 0 moves already used this turn. I need to garrison the undefended cities immediately. Unit #125 is at (6,57) with moves and goto - it's near Westhold (7,57), move it there. For Antium (13,59), I need to find a warrior with moves near it. Looking at warriors with moves: #125 at (6,57), #120, #122, #124, #132, #133, #136, #144, #145, #146 - need to check which have moves remaining. Units #128, #137, #141, #127 have 0 moves. Let me move #125 to Westhold and find someone for Antium. I'll also fortify units that are in cities, move explorers, and set worker #107 to work. Need to research tech too. With 17 warriors I should be exploring aggressively and preparing for expansion. I'll move warriors toward undefended cities and fortify defenders. |
Ie. we often see the same logic repeat: "Turn 70: I have 4 cities with 24 military units and 3 workers. Critical issues: Roma and Antium are flagged as undefended. I see phalanx #160 at Roma (10,58) and phalanx #171 at Antium (13,59) - they need to fortify for defense."
"Turn 70: I have 4 cities with 24 military units and 3 workers. Critical issues: Roma and Antium are flagged as undefended. I see phalanx #160 at Roma (10,58) and phalanx #171 at Antium (13,59) - they need to fortify for defense. I have a massive army of warriors that should be
and just earlier "Turn 68: I have 4 cities, opponent location unknown. Critical: Southgate (7,60) is undefended - Phalanx #167 is at (7,60), so I need to fortify it there. I have 23 military units but no enemy sighted yet. Priority: 1) Garrison Southgate with phalanx #167, 2) Fortify defenders in cities, 3) ..."