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by mapontosevenths
131 days ago
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This uses the Taylor approximation to approximate softmax, but that IS only an approximation. I wonder exactly how much that trade-off costs in terms of accuracy vs performance? I note that they say it's close to float16 with four Taylor terms. My other concern would be that Taylor itself is fairly complex. I wonder how well GPU's handle this in comparison to good old fashioned softmax? The last time I used Taylor with a custom Triton kernel it was still very slow. That could just have been my own jank vibe-coded implementation though. |
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