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by hibikir
136 days ago
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Copying a game from the 90s is easier than ever. We see small teams making 90s level games all the time. It just happens that in the market, those are now just indies. The market demands not just better, more complicated games, but mostly much higher art budgets. Go look at, say, Super Metroid, and compare it to Team Cherry's games in the same genre, made mostly by three people. Compare Harvest Moon from the 90s with Stardew Valley, made one person. Compare old school Japanese RPGs with Undertale, again with a tiny team. Lead developer who is also the lead music composer. And it's not like those games didn't sell: Every game I mentioned destroyed the old games in revenue, even though the per-unit price was tiny. Silksong managed to overload Steam on release! And it's not just games. I was a professional programmer in the 90s. My team's job involved mostly work that today nobody would ever write, because libraries just do it for you. We just have higher demands than we ever did. |
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