it's not the making part, it's the making a competitive end-result.
in 2000 only needed to make something and it was good enough. now you need marketing budget of 10 000$ and skills for that also
> in 2000 only needed to make something and it was good enough. now you need marketing budget of 10 000$ and skills for that also
You needed much more marketing budget in 2000 than today, I think you have that reversed. There is a reason indie basically wasn't a thing until steam could do marketing for you.
just made some app in the nokia store or something and it sold globally without marketing
made a website / webshop with valid html and people found it and became customers
now you can't even post in any social media without paying, they won't show your posts almost to no-one, even if you have the followers.
not to mention apple store and google play, every category and nice already has 20 000 apps and games in them.
You needed much more marketing budget in 2000 than today, I think you have that reversed. There is a reason indie basically wasn't a thing until steam could do marketing for you.