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by TulliusCicero
140 days ago
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But then I have to code in those other languages, languages that require manual memory management that I'm not as familiar with. C# is many times faster than gdscript, and I don't have to think about memory hardly at all. And it's easy enough to code the whole game in it. |
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You can also use other garbage collected languages. I once tried the Lua bindings and they worked fine.
The problem with C# is that its garbadge collection is not really suited for game dev. The creator of the Mono runtime actually calls using C# his Multi-million dollar mistake and instead works on swift bindings for Godot: https://www.youtube.com/watch?v=tzt36EGKEZo
But if you really love C# nothing is stopping you. I prefer GDScript.