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by eudamoniac
138 days ago
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Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped. Godot is not among them because Godot has very few good games in it, with a terrible use:release ratio, which is in turn because it is primarily a game dev tutorial platform. I'm not sure if there is any example of a studio or person making their second game in Godot when their first was not, and this rare occurrence seems to me a product of the "wow this shit is just not a serious engine compared to what I was using" effect. Games are very complicated to make and take a very long time. Any unneeded friction will compound into games not getting shipped at all most of the time. Godot is uniquely frictional outside the basic happy path. |
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While 3D is still in heavy development it's actually easier to build simple 2D games in Godot. You can finish a simple game before the Unity installer is finished. Game engines aren't a fixed thing either. Assuming improvements continue Godot will get easier to use and gain market share.