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by theamk
141 days ago
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You know what gstreamer does, right? It's a dynamic multimedia framework - you give it pipeline defined by string, like: ximagesrc display_name=:1 ! video/x-raw,framerate=20/1 ! videoscale ! videoconvert ! x264enc tune=zerolatency bitrate=500 speed-preset=superfast ! rtph264pay ! udpsink host=127.0.0.1 port=5000 and it automatically loads .so files, creates all those components and connects them to each other. Super handy for all sorts of fun audio/video processing. So all that C ceremony is required because user _should_ be able to say "ximagesrc display_name=:1", and possibly dynamically change this attribute to something else via script command (because a lot of time gstreamer is embedded in other apps). So if you know how to achieve the same without trying to "shoehorn an OOP system into C", do let me know. But I bet whatever solution you came up with would be very close to what GStreamer ended up doing, if not even more complex. (Unless what you are trying to say is: "If problem's most-efficient representation is OOP-like, don't use it with C because C is for simpler problems only. Use complex languages for complex tasks." If that's the case, I fully agree) |
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I created a quite similar OOP system for C around 1995 (as I guess did most programmers at that time who were fascinated by Objective-C), classes were implemented in DLLs and were loaded on demand, classes were objects themselves, the tree of class objects could be inspected (e.g. runtime-type-information and -reflection), and the whole system was serializable - this was for a PC game (https://en.wikipedia.org/wiki/Urban_Assault).
It looked like a neat thing at the time, but nothing a couple of structs with function pointers or a switch-case message dispatcher wouldn't be able to do just as well, definitely not something that should be the base for more than one product, and most definitely nothing that should have survived the OOP hype of the 90's ;)