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by countrymile
146 days ago
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It's quite a bit of money, but a lot less than the equivalent Maya licenses. It would be great if more studios did this: $240k "Press release, tech blogpost, dedicated product manager for your area" https://fund.blender.org/corporate-memberships/ Meta are paying $30k per year, which is crazy really, when you think how much Blender has assisted in getting content onto their platform. Nvidia is better at $120k, but again, think how many graphics card buys Blender cycles has driven. |
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