| I do feel like you miss the point if you compare retro games with today AAA games. The good video games of today are 100% indie. I love Super Mario Bros as much as the other guy, but a game like Celeste is objectively better in each and every aspect. I’m a 90’s kid and I had a blast with my N64, gamecube, Wii … But I’m also having a blast nowadays with : - Outer Wilds (it’s forbidden to say what it is) - RimWorld (colony builder) - Satisfactory (time vacuum) - Factorio (factory builder) - A Hat In Time (3d platformer with a lot of love for the n64/gc but with its own character) - Poi (same) - Vampire Survivors (dopamine fountain) - Tinykin (looks like Pikmin but actually the chilliest platformer I played : smooth, calm, beautiful, good design, good music) - Pizza Tower (Wario Land with a pizza twist and a lot of love) - Kathy Rain (point and click) - Stanley Parable (idk what it is but it was fun) - Evoland - The Touryist (chill adventure) - Super Meat Boy (hard platformer) - Celeste (hard platformer but that loves you and encourages you) - Hell Pie (3d platformer, ode to Conker Bad Fur Day) - Stardew Valley Etc … There are a lot more but I can already say that each and every game of this list gave me at least as much pleasure as my childhood games. |
I find my enjoyment in select retro games and indies nowadays. When I find a game I really like that is not an indie, it is typically something that is explicitly not AAA (such as Octopath Traveler).
Hell, one of my all-time favorites is a indie I olayed a couple of years ago - Ender Lilies. It became the best Metroidvania ever for me, when I thought nothing would ever dethrone Castlevania Aria of Sorrow.
So yeah. If gaming has a future for me, it is with indies.