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by orbital-decay
141 days ago
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Character-based hardware only stores the characters and the grid instead of the full bitmap for the frame, which is very efficient memory-wise. Tile-based hardware (e.g. most console graphics chips in the 8/16 bit era) also had scrolling and layers, and was extremely memory-efficient as well. With bitmap displays you already store full frames. |
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My original point that putting a fixed number of small and fixed rectangles on a screen is more efficient than line drawing still stands though.