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by dandersch
136 days ago
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Very true. While I believe there can be a place for a language tailored specifically for gamedev, GDScript certainly is not it. C# support seems to have been added reluctantly, because the prospect of attracting unity devs was to good to pass on. But then they switch over and realize it is treated like the ugly stepchild and the hope is that you will just use their scripting language to avoid the friction. And don't get me started on using GDExtension for other languages. Claiming C/C++ is available as a scripting languages in the same sentence as GDScript is a joke. I'll look into Libgodot, maybe it's an option. |
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